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It's already a good prototype and I'm looking forward to more.
I also have a few points for improvement.

  •  An indicator in the settings whether you have set the gamma value correctly.
  • The paternoster at the beginning of the game moves counterclockwise when entering and clockwise when leaving.
  • As already mentioned, I was missing feedback when the shadow approaches.

Criticism in the knowledge that this is a prototype.

- There should be moveable sliders for the audio in the menu

- Linguistic comprehensibility is given

- Dialogue sequences are understandable (speed)

- Getting into the lift takes some getting used to

- The sound of the banister swinging up seems inappropriate.

- Running fast seems unnatural (as if on rails)

- The acoustic ambience at the deja vu is used very well, especially when the shadow appears.

- There needs to be some visual or auditory warning of the shadow's appearance.

- The shadow needs some agility

You're on the right track.